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(+1)

Quite cool. I like the ambiance and the art.

The spike section feels off. We need to touch the spikes. Even with collision being smaller than the visual, as a player, I know that I should not touch them but here, the game tell me otherwise.

Really liked the bottom part even though I miss one heart to complete the game, after two complete trials.

Yeah, I agree the spike section can be unintuitive, it’s just how the tilemap fit together unfort. I might’ve been able to adjust it maybe but I kind of like how tight of a squeeze it is, and needing to take the risk to see how close you can get, but I’m kinda coping xD

Thanks for playing though! I’m glad you enjoyed it enough to play a couple rounds ^^

(+1)

I'm not cut out for platformers (how move good? jump when???) but this is so cool! Art/audio style, mechanics, puzzle-ness--I love how well it all meshes. Awesome stuff! Even if I can't get past the first bit haha.

Thanks!! :D glad you enjoyed it, even if you didn’t get very far. It’s supposed to be a toughie so ik it’s not for everyone.

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Very cool, love the atmosphere and ambiance chosen. 

Very hard, not sure I can actually get all the keys. But that is a personal ability level point. 

It did take me a few deaths before I really understood that mechanic correctly. I did enjoy the parts of the game I got to.

Thanks for giving it a shot ^^ Hope it wasn’t too hard, I didn’t want it to be too easy. If there’s a section that feels unfair or frustrating, let me know! Glad you still enjoyed it ^^

(+1)

I don't think any segment is unfair. The spiked passage was challenging for sure, but it shows clearly what you had to do (I felt).